Rigging is one of the most critical skills in 3D animation, enabling characters to move naturally and interact convincingly with their environment. This course focuses on building strong rigging fundamentals in Blender, helping learners understand the core principles that shape professional-quality character rigs.

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Recommended experience
What you'll learn
Understand the core terminology and principles of 3D character rigging
Create and modify rigs using both automatic and manual weight painting techniques
Apply advanced controls and techniques to enhance rig functionality and visual appeal
Skills you'll gain
Details to know

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December 2025
8 assignments
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There are 8 modules in this course
In this section, we introduce rigging terminology, bone anatomy, and Blender setup, focusing on foundational knowledge for creating character rigs in 3D workflows.
What's included
2 videos1 reading1 assignment
This section covers adding objects, editing armatures, and using Edit and Pose modes for rigging and bone manipulation.
What's included
1 video1 reading1 assignment
In this section, we create and edit a mesh in Edit Mode, apply loop cuts and extrude for refinement, and prepare for weight painting with correct bone selection.
What's included
1 video4 readings1 assignment
In this section, we focus on setting up a human model for rigging, placing bones for skeletal control, and ensuring accurate naming and mirroring for efficient animation workflows.
What's included
1 video4 readings1 assignment
In this section, we explore advanced weight painting techniques to achieve predictable mesh deformation, focusing on resolving creasing, stretching, and proper bone placement for realistic 3D animations.
What's included
1 video4 readings1 assignment
In this section, we explore inverse kinematics (IK) and forward kinematics (FK), focusing on their application in rigging for efficient character animation. Key concepts include IK handles, pole angles, and constraints for precise control.
What's included
1 video1 reading1 assignment
In this section, we explore shape keys for deformation correction, editing mesh geometry, and using bone drivers to automate shape key activation in 3D animation.
What's included
1 video3 readings1 assignment
This section covers advanced rigging techniques like wrist bone twisting and bendy bones.
What's included
1 video1 reading1 assignment
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Frequently asked questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
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