Packt

Blender for Game Asset Creation and Pipeline Integration

Packt

Blender for Game Asset Creation and Pipeline Integration

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Gain insight into a topic and learn the fundamentals.
Advanced level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Advanced level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Create modular game assets with Blender using efficient workflows and mirroring techniques.

  • Develop procedural materials and apply them to game assets for realistic effects.

  • Prepare models for Unity by optimizing textures, baking maps, and exporting assets.

  • Integrate Blender models into Unity and troubleshoot common issues for smooth pipeline integration.

Details to know

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Recently updated!

February 2026

Assessments

8 assignments

Taught in English

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There are 6 modules in this course

In this module, we will introduce you to the course structure, highlighting key concepts and the workflow you'll follow in game asset creation. You will learn how to leverage external resources, troubleshoot common issues, and share your progress with the community. This section is designed to help you build a solid foundation for the entire project and keep you on track as you progress through the course.

What's included

7 videos2 readings1 assignment

In this module, we will introduce Blender from the ground up, covering essential preferences, workspace setups, and basic navigation techniques. You will learn key modeling tools, object transformations, and the fundamental differences between objects and their data. By the end of this section, you will be equipped with the skills needed to begin creating and texturing 3D models efficiently in Blender.

What's included

36 videos1 assignment

In this module, we will focus on establishing a smooth pipeline between Blender and Unity, ensuring your models and assets are ready for game development. You will learn the importance of correct object origins, transformations, and organization using collections. Additionally, we will cover the export process, including troubleshooting common issues that may arise during the workflow.

What's included

13 videos1 assignment

In this module, we will explore modular modeling techniques for creating reusable game assets. You’ll learn how to structure components using mirroring, symmetry, and parenting, and how to export modular pieces for efficient asset creation. This section is designed to help you streamline the modeling process and ensure that your assets are game-ready, with a focus on turret components.

What's included

25 videos1 assignment

In this module, we will dive into the creation of procedural materials, which provide flexibility and dynamic control over your asset textures. You will learn to use Blender’s shader nodes to build complex materials and refine them with masks for added realism. This section will help you create highly customizable materials that can be applied to your game assets, ensuring a unique and consistent look throughout the game.

What's included

15 videos1 assignment

In this module, we will focus on preparing your models for integration into Unity by creating high-quality textures and optimizing them for game performance. You’ll learn how to unwrap models, bake textures, and generate normal, ambient occlusion, and metallic maps. This section ensures that your game assets are ready to be imported into Unity with visually rich and efficient textures.

What's included

9 videos1 reading3 assignments

Instructor

Packt - Course Instructors
Packt
1,471 Courses 392,127 learners

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